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Know They Enemy: Game Mode

This enemy is one of my most hated enemies – and I’ve mentioned it once or twice before. Game mode is defined as the state of mind that most players enter into, as soon as a battle map is drawn, or dice begin to roll. They zero in on the game aspects of D&D and usually forget about roleplaying or the world that their characters live in.

More on this insidious multi-headed demon after the jump!

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Know Thy Enemy: The Grind

The Grind, The Slog, Sammich combat - its been called many things, but they all refer to the very same enemy. Fourth edition brought us many new ways to play the game, and it's combat system was one of the biggest changes. But along with those changes came an unwanted side effect. The Grind happens at the end of combat, after all the players have used their encounters and are either out of dailies or sitting on them for the next encounter, and the Artillery have been delt with, the enemy controller is dead, and the PC's Striker/Defender is at-will mopping up the hard to hit, low damage output Soldier monsters. The end of the encounter is a hand, the PC's have won - but there are still over two hundred hp to finish up with on the board. This state of affairs is what I will refer to as "The Grind."

After the jump we will identify the Enemey and then learn some Combat skills to fight it!

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Custom Creatures: Priest of the Dark Eclipse

The Priest of the Dark Eclipse is a modified version of the Initiate of the Dark Eclipse, which was printed in the RPGA adventure "The Black Knight of Arabel", with the Avenger class template applied.

Stats and explanation after the jump.

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DDI Reviews: The Ruthless Reach Barbarians

Article: Class Acts: The Ruthless Reach Barbarians

Ruthless reach barbarians are a strange idea, strap a long weapon on a damage dealing machine and let it loose, but not one that I am not unfamiliar with actually.

More after the jump.

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