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1 weekly game,
2 bi-weekly games,
and a D&D Game day this weekend...
That's enough to burn anyone out, especially since I run all but one of those games! And when I'm feeling a bit burnt out on D&D it becomes a bit tough for me to even look at the cover of one of my rulebooks, let alone actually put any thought into the story lines or characters that are in those games.
But that leaves me with nothing to occupy my brain, because usually D&D is like the mortar that holds the bricks of my thoughts together, it takes up all my extra computing power as it were, and so if suddenly I can't bring myself to think on it, all the other thoughts in my head become kinda disjointed and my world takes on a sorta odd bent.
Click on the title of this post to read how I cope.
So what do I do? I cant possibly bring myself to think about D&D, but I love role playing in general so I dust off one of my other system source books. Exalted, Hero 6th Ed., Shadowrun, and most recently I picked up The Song of Ice and Fire Role playing game.
So I figured I would compile a list of some mechanics and ideas from other role playing systems that I really enjoy, and perhaps at a later time I'll spend some of that extra brain power to figure out how to implement these things into 4e. So here we go:
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2) Shadowrun/Exalted - Powerfully weak PC's: Okay so in D&D the HP system is a great abstraction of combat fortitude and the ability to dodge an attack. And I know the system is based around heroic individuals and such but I cant help but feel that sometimes the idea of HP can degrade some otherwise tense situations. I found this quote at another blog http://www.gamegrene.com. It pertains to 3E but the concept still rings true in 4E:
"Most players cannot help but see a situation in the following way: The assassin standing across from me is holding a crossbow pointed directly at my chest. Even if he criticals and rolls maximum damage I can't die, and I can attack him before he gets away. Therefore the fighter charges even though such a thing would be totally unrealistic (and yes, I know it is a fantasy game, but it should still be at least believable).
Every player knows his character's strengths, and will compare them to their foe in combat. This means they will make decisions their characters probably wouldn't. You know how many hit points your character has, and you suffer no penalties for taking damage until death. That's just not realistic. Hell, if I get a black eye or a cracked rib you can bet that will affect my concentration. Yet in D&D a Firbolg with a two handed sword can deliver a critical hit, and if you are a high level fighter you won't bat an eye. "
But in both Shadowrun and Exalted (and Hero to an extent) that isn't the case. Shadow runners are extremely potent individuals in and out of combat, but a well placed bullet or knife and they are either dead or rendered useless from the pain/disorientation because when it all comes down to it, their body is still "just human." This feel enables all kinds of situations (like the Mexican standoffs) that just plain cannot happen in D&D.
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Anyway, that's that. I wish sometimes I could do more then just dust off these old systems, but I've got neither the time nor the players to try any of this out... Hopefully I get out of this funk and back into the game soon. Lucky for my players I've already got some stuff planned for out next few sessions!
1 comments:
Dosky and his chickens!... and "Can I drop the mountain on him?" And he did! <-- This is Exatled
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